Use nanoboost when there are enough targets nearby, and not as a panic button. In higher ranks, avoid boosting right into hard CC like reinhardt ult, or even a support ult. Assuming that you picked a good player, here are some super underrated targets: Tracer. McCree with ult is just godlike. Reaper.It would be cool if the ult charge got a small pink/purple outline too. Loads of other effects such as Anas Grenade, Sombras Hack and what have you implement their colour language on the edge of the screen and somewhere else so it would make sense for the bubble to do that, in a way that doesn't over crowd the UI.
6 Mercy And Pharah. Let’s get the most obvious one out of the way. Pharah/Mercy (or Phamercy, if you will) has been a solid and fun combo to run since day one. They’re still the only two characters in Overwatch with any sort of persistent flying abilities. That can be an incredible advantage in the right hands.
DVas bomb is a space clearer, just like hogs ult and balls ult. So yes use it to clear the pace and reset. it depends. if your whole team is already dead, you might as well just save it for the next fight. try to kill yourself by jumping off a cliff or make your enemies kill you ASAP. if your team has just begun to push in and you get de-mech D.Va is an ultra mobile, high health, backfield distruption tank. She excels at rapidly moving behind the enemy's lines and causing maximum disruption. In thPeeling is when the tank gives up a certain space to help squishes against dangerous enemies on the backline, such as flankers, or other dives. If your team survives, it'll be easier to take back the space you gave up earlier. As D.Va, use your boosters to go backline, and to go back to the frontlines. After the flanker dies, and your team
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